Unity, C#
Warped: Metaverse is a game in development (currently on hold) by Primeshots Games Studios. I did all of the gameplay programming and worked with a team of designers, artists, animators, and composers to create a small demo for the game. Unfortunately there wasn't time to polish things as much as I would've liked before the project was put on hold, so there are still visible kinks in the gameplay.
Unity, C#, Lua
Vavio is a Windows game created in Unity in about three months. It is a bullet hell/manic shooter where every stage is synced to the music. There are 12 stages, and they range from 2-4 minutes in length. The bullet patterns are controlled by a combination of Lua and C# scripts. You can view the source code for Vavio here.
Unity, C#
Health Hazard is a web/Windows game created with Unity in 48 hours for Ludum Dare 40. The competition theme was "the more you have, the worse it is." Health Hazard's general idea is to dodge waves of bouncing balls. The more health you have, the more balls spawn for that wave.
Java
Inconvenient Drone Convention is a Windows game made with Java and my own game engine. The entire game was created in 48 hours for Ludum Dare 39, and out of 989 entries, it was ranked #36 overall, and #11 in Fun. The objective is to land your falling spaceship on the ground without crashing into any passing drones that infest the air around you.
Unity, C#
Health Hazard is a web/Windows game created with Unity in 48 hours for Ludum Dare 40. The competition theme was "the more you have, the worse it is." Health Hazard's general idea is to dodge waves of bouncing balls. The more health you have, the more balls spawn for that wave.